banner
Houghton Mifflin Harcourt Learning Technology provides a collection of high-value educational software solutions to enhance student achievement in reading, language arts, mathematics, social studies and science. Recommended by students and educators, our solutions enhance understanding and critical thinking, and are delivered in an innovative and motivational style that is easily integrated into the existing curriculum.
Early Learning Products - Elementary - Cross Curriculum
Bailey's Book House Millie's Math House
Sammy's Science House Trudy's Time and Place House
Bailey's Book House

New Version!

Windows®
Windows® 98/Me/2000/XP
200 MHz Pentium II processor or faster
8 MB RAM
34 MB disk space
2x CD-ROM drive
SVGA, 640 by 480
256 color display

Macintosh®
Mac OS® 8.6+, Mac OS® X 10.2-10.4 (native)
G3 processor
8 MB RAM
63 MB disk space
2x CD-ROM drive
13" monitor
256 color display

Welcome to Bailey's Book House®, where learning about letters and words is a natural part of play! Seven interactive games encourage young learners to explore the sounds and meanings of letters, words, rhymes and stories. Engaging creative activities allow children to apply their knowledge in projects like designing greeting cards, printing booklets and creating their own Mother Goose rhymes.

Now through nine playful activities, students learn about letter names and sounds, rhyming words, adjectives, how text relates to visual symbols, positional words, letter recognition, sentence building and much more. These activities help build language concepts and thinking skills students need to communicate and make sense of the world around them.

AGES: 3 to 7

  • Enjoy seven irresistible activities in an intuitive interface that encourages independent play.
  • Use multiple modes of play for both free-form discovery and structured learning.
  • Develop confidence and perseverance with immediate positive feedback for each accomplishment.
  • Trust graphical and spoken instructions to nurture educational play, even in pre-readers.
  • Use a special highlighting technique to follow along onscreen as words are read aloud.
  • Learn to name letters and their sounds, identify rhymes and recognize common words.
  • Build skills in creativity and self-expression through language.

Where do eager-to-read youngsters feel right at home? At Bailey's Book House, of course! Seven warm, whimsical activities nurture essential pre-reading and early reading skills in a program designed by educational experts. Another award-winning favorite from the Edmark Early Learning Series!

Build A Foundation For Reading By Exploring Letters, Words, Rhyming and Sentence Building.

Now through nine playful activities, students learn about letter names and sounds, rhyming words, adjectives, how text relates to visual symbols, positional words, letter recognition, sentence building and much more. These activities help build language concepts and thinking skills students need to communicate and make sense of the world around them.

Learning Benefits:

  • Develops recognition of letter names, sounds, and upper- and lower-case letters
  • Increases reading vocabulary
  • Encourages identification of rhyming words
  • Promotes recognition of common adjectives and prepositions

 

Bailey's Book House School Version
$89.95
Millie's Math House

buy

New Version!

Windows®
Windows® 98/Me/2000/XP
200 MHz Pentium II processor or faster
8 MB RAM
34 MB disk space
2x CD-ROM drive
SVGA, 640 by 480
256 color display

Macintosh®
Mac OS® 8.6+, Mac OS® X 10.2-10.4 (native)
G3 processor
8 MB RAM
63 MB disk space
2x CD-ROM drive
13" monitor
256 color display

Students build a foundation of fundamental math concepts and thinking skills. Through activities that feel like play, students explore numbers, shapes, sizes, quantities, patterns, sequencing, and new activities addressing measurement concepts and number sentences.

Add and Subtract
Place the same number of objects on your stage as Dorothy has on hers! How many is that? You'll have to count, add, and subtract to find out!

Compare and Match Sizes
Little, Middle, and Big need shoes! Help them try on boots, high-tops, sandals, and slippers as you explore the concept of size.

See and Hear Patterns
Create, recognize, and complete patterns with Bing and Boing, the bouncing pals. As they hop on a picture, it makes a wacky sound. Record your own sounds for even more fun!

Explore Shapes
Use blueprints—or your own creativity—and learn about geometric shapes as you build a Mouse House. Print and color your house, too!

Learn to Count
Little critters pop up and count off when you select a number from 0 to 30 in the Number Machine.

Encourage Creativity
Learn about numbers and quantity as you place from 1 to 10 rolling eyes, wagging tails, wiggling antennae, and other moving parts on a bug!

Develop Problem-Solving Skills
Decorate cookies with 0 to 20 jellybeans in the Cookie Factory—and discover the sequence of events required to make a tasty treat for Harley, the horse.

LEARNING OPPORTUNITIES

  • Identify and compare sizes
  • Learn names of shapes
  • Match shapes
  • Create and complete patterns
  • Recognize and read numerals 0 to 30
  • Hear numbers 1 to 30 counted
  • Recognize and read number sentences
  • Practice addition and subtraction facts

UNIVERSAL ACCESS

This product contains Universal Access features including TouchWindow and Single Switch compatibility to address a variety of learning styles and abilities.

 

buy
Millie's Math House School Version
Mac-Win
$89.95
Sammy's Science House

buy

New Version!

Windows®
Windows® 98/Me/2000/XP
200 MHz Pentium II processor or faster
8 MB RAM
34 MB disk space
2x CD-ROM drive
SVGA, 640 by 480
256 color display

Macintosh®
Mac OS® 8.6+, Mac OS® X 10.2-10.4 (native)
G3 processor
8 MB RAM
63 MB disk space
2x CD-ROM drive
13" monitor
256 color display

Sammy helps young scientists build their understanding of biology and time concepts with two new modules that explore stages of plant development over time and looking at how different animals age. All seven modules focus on discovering how to think like a scientist learning how to observe, analyze and test theories.

Introduce Young Students To Important Early Science And Thinking Skills.

Sammy helps young scientists build their understanding of biology and time concepts with two new modules that explore stages of plant development over time and looking at how different animals age. All seven modules focus on discovering how to think like a scientist, learning how to observe, analyze and test theories.

Learning Benefits:

  • Develops ability to construct objects from parts, follow patterns and sort attributes
  • Introduces scientific terms; and teaches how to observe, form and test hypothesis
  • Targets a broad range of science skills including comparison, classification and sequencing
  • Question & Answer and Explore & Discover modes allow for independent or structured learning
buy
Sammy's Science House School Version
Mac-Win
$69.95

 

 

 


Trudy's Time and Place House

New Version!

Windows®
Windows® 98/Me/2000/XP
200 MHz Pentium II processor or faster
8 MB RAM
34 MB disk space
2x CD-ROM drive
SVGA, 640 by 480
256 color display

Macintosh®
Mac OS® 8.6+, Mac OS® X 10.2-10.4 (native)
G3 processor
8 MB RAM
63 MB disk space
2x CD-ROM drive
13" monitor
256 color display

Your student's will love the new activities found in Trudy, expanding their knowledge of the world around them through new modules that allows students to visit and compare cities, towns and the countryside and a new jobs module in which students learn about people in the community and what they do. This is in addition to the already well loved time, cardinal and relative direction, map symbols and Landmark activities all part of understanding traveling with confidence.

AGES: 3 to 6

  • Enjoy five irresistible learning activities.
  • Use multiple modes of play for both independent discovery and structured learning.
  • Develop confidence and perseverance with immediate positive feedback for each accomplishment.
  • Learn to tell time on both analog and digital clocks.
  • Discover concepts like North, South, East and West, as well as relative directions.
  • Build mapping skills and sense of direction.

Understand the relationship between the Earth, a globe and a world map.
Introduce young learners to time and place concepts through the enchanting magic of play. Five charming activities cover telling time, understanding maps, directional skills and more. Another award-winning favorite from the Edmark Early Learning Series!

 

buy
Trudy's Time and Place House School Version - 2 Licenses
Mac-Win
$89.95

[ Main ] [ List Product Line ]
order from:
 Ventura Educational Systems
P.O. Box 1622
Arroyo Grande, CA 93421-1622
 
sales@venturaes.com
 Sales: 800.336.1022
 Fax: 800.493.7380